

There also weren't enough provinces in that area which meant that reinforcement was tedious and took way too long, and the map cut both the Seleucids and the Parthians in half effectively halving the capabilities of both factions, although these last two problems should be sorted in Rome 2.ĭont forget the Greco-Bactrian Kingdom it split from the Seleucid empire around 250BC. most of the time they were large towns or minor cities, when they should have had a couple of huge cities, a load of large cities and even more minor cities in each faction.

, if these factions have their own very strong initial units why shouldn't The Seleucid Empire have some of them too?ġ and see this faction be wiped out by Pontos, Armenia, Parthia and Egypt every single game.Īs far as i can remember, the Seleucids did have elephants (i actually think they had the strongest elephants in the vanilla game) and other powerful units, i think the thing that caused them to be so weak was the fact that in Rome 1 the cities in the successor states (all of them) just weren't advanced enough.

Maybe if they had some Elephants or Chariots or something to fight the Parthian Catraphacts or the Egyptian Chariots This makes it impossible for the AI to survive as Seleucid Empire, it is not impossible for a human player to win, but still, it is not balanced and I think it should be in Rome Total War II. This is not due to its units, but to their initial position, which is surrounded by several deadly enemies such as Parthia or Egypt, moreover Armenia with their horsemen and Pontos. Well, as you know, the Seleucid Empire is one of the weakest factions in RTW 1, if not the most one.
